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Key Responsibilities and Required Skills for Unreal Engine Programmer

💰 $ - $

EngineeringGame DevelopmentSoftware

🎯 Role Definition

This role requires an experienced Unreal Engine Programmer to design, implement, and optimize gameplay systems, tools, and engine integrations using Unreal Engine 4 and Unreal Engine 5. This role requires hands‑on C++ development, Blueprints authoring, deep performance profiling, multiplayer/network replication expertise, and close collaboration with designers, artists, and QA to ship high‑quality cross‑platform games and interactive experiences. The ideal candidate will have demonstrated experience shipping titles, solving complex technical problems in production, and contributing to a scalable pipeline for content creation and iteration.


📈 Career Progression

Typical Career Path

Entry Point From:

  • Junior Gameplay Programmer / C++ Game Programmer
  • Tools Programmer / Technical Artist (transition to engineering)
  • Software Engineer with an interest in gaming (C++)

Advancement To:

  • Senior Unreal Engine Programmer / Lead Gameplay Programmer
  • Engineering Lead / Technical Director
  • Engine Architect / Systems Architect

Lateral Moves:

  • Technical Artist (specializing in rendering/VFX)
  • Tools & Pipeline Engineer
  • Gameplay Systems Designer / Systems Designer

Core Responsibilities

Primary Functions

  • Architect, implement, and maintain robust gameplay systems and mechanics in Unreal Engine using modern C++ standards and Unreal's API, ensuring code quality, maintainability, and performance for PC, console, and mobile platforms.
  • Design and author Blueprint systems and hybrid C++/Blueprint solutions that empower designers while maintaining performant, production‑ready game logic and safe editor workflows.
  • Implement and validate multiplayer architecture, network replication, client‑server prediction, authoritative server logic, latency compensation, and bandwidth optimization to deliver smooth online gameplay experiences.
  • Profile CPU, GPU, memory, and I/O bottlenecks using tools such as Unreal Insights, PIX, NSight, and platform SDK profilers; diagnose performance regressions and deliver measurable performance improvements and optimization plans.
  • Develop and optimize rendering features, materials, and custom shaders (HLSL/Material Editor), including work with Nanite, Lumen, translucency, and lighting systems to achieve target frame rates and visual fidelity.
  • Integrate and extend animation systems, animation blueprints, blendspaces, IK (inverse kinematics), retargeting, and pose handling to support complex character rigs and smooth gameplay-driven animation transitions.
  • Design and implement physics interactions, ragdoll systems, character controllers, constraints, and collision optimization using Chaos/PhysX or engine physics modules while ensuring stable deterministic behavior where applicable.
  • Build editor tools, plugins, and pipeline automation in C++ and Python to accelerate content creation, automate repetitive tasks, and improve cross‑discipline collaboration between designers and artists.
  • Create and maintain scalable asset streaming, level streaming/world composition, and LOD logic to balance memory footprint and streaming performance for large open worlds and seamless travel scenarios.
  • Implement and maintain audio, UI (UMG), and cinematics (Sequencer) integrations, ensuring that code interfaces with other subsystems in a clean, testable manner.
  • Lead code reviews, enforce best practices and engine coding standards, and mentor junior developers on debugging, profiling, optimization, and Unreal Engine idioms.
  • Collaborate cross‑functionally with design, art, QA, and product teams to scope features, estimate work, produce technical design documents, and iterate quickly based on playtest feedback.
  • Own crash analysis, root cause identification, and fixes for stability issues across platforms, using platform crash reporters and logs to track and resolve regressions.
  • Implement VFX systems and particle workflows using Niagara (and legacy Cascade when necessary), integrating particle systems efficiently into gameplay contexts and optimizing spawn and tick costs.
  • Author and maintain robust unit tests, integration tests, and automated build validation scripts as part of CI/CD pipelines to ensure regressions are caught early and engineering velocity remains high.
  • Port and upgrade code and assets between engine versions (e.g., UE4 → UE5), resolving API changes, adapting to new rendering/pathfinding/physics paradigms, and ensuring minimal disruption to production.
  • Design and implement tools and solutions to support live ops, hotfix deployment, telemetry, and remote configuration to enable rapid iteration and monitoring of production titles.
  • Collaborate with platform engineers to achieve console certification requirements, performance targets, and memory budgets for PlayStation, Xbox, Nintendo Switch, and mobile guidelines.
  • Optimize network serialization and replication strategies, implement prioritization and relevancy systems, and reduce bandwidth and latency impacts for competitive multiplayer features.
  • Maintain source control hygiene and release management workflows using Perforce or Git, manage branching strategies for large teams, and participate in release builds, patches, and content pipeline verification.
  • Research and prototype new engine features, middleware integrations (physics, AI, networking libraries), and emerging technologies such as VR/AR, haptics, and MetaHuman pipelines to evaluate their fit for current and future projects.
  • Produce clear, developer‑facing technical documentation, run knowledge transfer sessions, and keep onboarding materials up to date so new hires can be productive quickly.

Secondary Functions

  • Support production by responding to live‑ops incidents, hotfix rollouts, and emergency stability patches under tight deadlines while maintaining quality and traceability.
  • Assist QA teams by reproducing, triaging, and fixing complex bugs across platforms, and collaborate to define reliable test cases and automation to prevent regressions.
  • Contribute to hiring and interview cycles by conducting technical screens, evaluating candidate code samples, and providing structured feedback to recruitment teams.
  • Help define and refine engineering processes, CI/CD pipelines, automated performance testing, and build farm optimizations to accelerate deployment velocity.
  • Act as a technical liaison between engineering and external partners or middleware vendors to integrate third‑party systems, resolve issues, and negotiate feature roadmaps.
  • Participate in sprint planning, grooming, and agile ceremonies; help estimate scope and risk for engineering tasks and adjust priorities based on technical dependencies.
  • Maintain a backlog of technical debt items, propose refactors, and lead initiatives to reduce complexity, improve testability, and improve system robustness.

Required Skills & Competencies

Hard Skills (Technical)

  • Expert C++ (C++11/14/17+) programming skills with deep knowledge of Unreal Engine API, UObject lifecycle, reflection system, replication macros, and garbage collection patterns.
  • Proficient with Unreal Engine 4 and Unreal Engine 5 features and workflows, including experience shipping content with one or both engine versions.
  • Strong Blueprint scripting skills for rapid prototyping and designer‑facing systems, including safe C++/Blueprint interfaces and optimization of Blueprint-heavy systems.
  • Multiplayer networking and replication expertise: client/server architecture, RPCs, network prediction, authoritative server logic, replication relevance, and bandwidth optimization.
  • Rendering and shader development experience: HLSL, Material Editor, post‑processing, lighting systems (Lumen), virtualized geometry (Nanite), and GPU performance tuning.
  • Performance profiling and optimization using Unreal Insights, platform profilers (PIX, NSight), CPU/GPU frame analysis, telemetry, and memory tracking tools.
  • Experience with Niagara and particle system authoring, and knowledge of VFX optimization patterns for runtime cost reduction.
  • Animation system knowledge: animation blueprints, skeletons, blendspaces, root motion, retargeting, and procedural animation techniques / IK systems.
  • Experience with physics engines (Chaos/PhysX), character controllers, collision systems, and deterministic physics where needed.
  • Strong version control and collaboration skills using Perforce (Helix), Git, and CI/CD tooling for build pipelines and automated testing.
  • Experience building editor tools and pipeline automation, including Python scripting for content pipeline tasks and editor extensions.
  • Knowledge of platform SDKs and console certification processes for PlayStation, Xbox, and Nintendo, as well as mobile packaging and performance constraints.
  • Familiarity with Gameplay Ability System (GAS), AI systems, pathfinding, behavior trees, and decision systems for character and enemy behavior.
  • Experience with memory management, leak detection, and low‑level systems debugging on multiple platforms.

Soft Skills

  • Strong cross‑disciplinary communication skills; able to translate technical constraints into actionable design tradeoffs and present solutions clearly to non‑technical stakeholders.
  • Proactive problem‑solving mindset with a focus on delivering pragmatic, maintainable solutions under project constraints and timelines.
  • Mentorship and leadership ability to coach junior engineers, conduct effective code reviews, and foster a culture of continuous improvement and knowledge sharing.
  • High attention to detail and ownership mentality, comfortable taking a feature from concept through shipping and live support.
  • Effective time management, priority setting, and ability to work in an agile environment with changing priorities and iterative development cycles.
  • Collaborative team player who can work closely with designers, artists, QA, product, and producers to achieve shared goals.

Education & Experience

Educational Background

Minimum Education:

  • Bachelor's degree in Computer Science, Software Engineering, Computer Graphics, or equivalent practical experience in game development.

Preferred Education:

  • Master's degree in Computer Science, Interactive Entertainment, Computer Graphics, or related field; or specialized coursework in real‑time rendering and game engine architecture.

Relevant Fields of Study:

  • Computer Science / Software Engineering
  • Computer Graphics / Interactive Media
  • Mathematics / Physics (for simulation and performance modeling)
  • Game Development / Interactive Entertainment

Experience Requirements

Typical Experience Range:

  • 3–8 years of professional game development experience with at least 2 years focused on Unreal Engine in a production environment.

Preferred:

  • 5+ years of experience including shipping at least one AAA or commercial title using Unreal Engine, with demonstrable contributions to gameplay systems, networking, rendering, or engine tooling.
  • Experience supporting live‑ops, hotfix releases, and working with large multidisciplinary teams in an agile studio environment.